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11
September

What is a Narrative Designer?

Written by Stephen E. Dinehart. 1 comment Posted in: Definitions

Narrative Designer is a role in contemporary video game development first seen in 2006 when the video game publisher THQ began hiring for the position.  While the strict definition may vary from team to team, and production to production, the core of this role is to champion story, craft compelling narrative elements, and define the systems through which they will delivered to the player.  Interactive Narrative Design is a new craft waiting to be further defined and explored.

While writers to some extent have been engaging in narrative design for traditional storytelling arguably since Aristotle, it is wholly new to the field of interactive entertainment.  Since working with the team at THQ to create the narrative design position in 2006, the industry has watched the development of this new role with a skeptical eye.  Many writers have falsely taken on the self appointed title of ‘narrative designer’ out of fear, without a complete understanding of the role, appropriate skill-set and experience.  As a result there has been a watering down of the term and a general sense that the role is for nothing more than an relabeled game writer.

To clarify, below is the original Narrative Designer job description I wrote for THQ dba Relic Entertainment in 2006, followed by the most recent job description posted by Monolith.  One can see clearly that, even in these first attempts to define the role, it is wholly different from other roles in interactive entertainment.

Title: Narrative Designer (THQ JD)
Employment Status: Full Time – Benefits
Division/Studio: Relic Entertainment (Vancouver, B.C.)
Department: Design

Job Description:
Relic Entertainment is looking for a Narrative Designer. The Narrative Designer will focus on ensuring that the key elements of the player experience associated with story and story telling devices, script and speech are dynamic, exciting and  compelling. Working collaboratively with other design oriented team members, the Narrative Designer will be the primary contact with external writing resources for the duration of a production, and will be responsible in ensuring we get the most  out of those external resources.

Responsibilities:

Requirements:

Narrative Designer (Monolith JD)

Summary

Reporting to the Lead Designer, the Narrative Designer is responsible for creation and implementation of the game story. The Narrative Designer will also be relied upon to collaborate with other designers to assist in design and implementation of game world systems and mission/quest design, using game editors and scripting systems as part of the iterative process to maximize player immersion within the game play experience.

Job Responsibilities

Work Experience

Education, Professional Training, Technical Training or Certification

Knowledge/Skills

Other Requirements

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Continuing the Discussion

  1. What is Narrative Design? « Play²

    [...] Designer’s Network, a community for burgeoning and established narrative designers. A post made there goes a long way to explaining what it is a Narrative Designer does exactly, but looking [...]

    November 8, 20099:24 am

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